Paper/Spigot-Server-Patches/0133-SPIGOT-1903-Update-PlayerConnection-on-teleporting-p.patch
Aikar 3f68b7f930 Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00

37 Zeilen
1.5 KiB
Diff

From 307c4b55c0176a16ae15583641da73bfccbc5e4e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 Apr 2016 22:36:10 -0400
Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on teleporting players
Otherwise the player will trigger a "moved too quickly" next movement packet
and rubber band.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 49e6661..fb5d84f 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -288,6 +288,7 @@ public abstract class Entity implements ICommandListener {
this.locX = d0;
this.locY = d1;
this.locZ = d2;
+ if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper
float f = this.width / 2.0F;
float f1 = this.length;
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index f0c04e5..d267a44 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -205,7 +205,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
- private void d() {
+ public void captureCurrentPosition() { d(); } private void d() { // Paper // OBFHELPER
this.l = this.player.locX;
this.m = this.player.locY;
this.n = this.player.locZ;
--
2.8.1