geforkt von Mirrors/Paper
7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
30 Zeilen
1018 B
Diff
30 Zeilen
1018 B
Diff
From 7b9fb7f421b4298f153613e4f0f083b79b130e25 Mon Sep 17 00:00:00 2001
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From: ninja- <xninja@openmailbox.org>
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Date: Tue, 8 Oct 2013 14:34:49 +0200
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Subject: [PATCH] Implement respawn API.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 6241ada..232df48 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1302,6 +1302,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().collidesWithEntities = collides;
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getHandle().k = collides; // First boolean of Entity
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}
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+
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+ @Override
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+ public void respawn()
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+ {
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+ if ( getHealth() <= 0 && isOnline() )
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+ {
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+ server.getServer().getPlayerList().moveToWorld( getHandle(), 0, false );
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+ }
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+ }
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};
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public Player.Spigot spigot()
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--
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1.9.1
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