geforkt von Mirrors/Paper
38dc3b25d8
When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
91 Zeilen
5.6 KiB
Diff
91 Zeilen
5.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Mon, 5 Apr 2021 01:42:35 -0400
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Subject: [PATCH] Improve cancelling PreCreatureSpawnEvent with per player mob
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spawns
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 160e8175fcae33c6643c2f731cc20b397ee86be9..1e5ea1db14d7ae4ce25ba91e0bcd5245204af78b 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -307,8 +307,26 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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}
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+ // Paper start - per player mob count backoff
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+ public void updateFailurePlayerMobTypeMap(int chunkX, int chunkZ, net.minecraft.world.entity.MobCategory mobCategory) {
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+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
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+ return;
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+ }
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+ int idx = mobCategory.ordinal();
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+ final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> inRange =
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+ this.getNearbyPlayers().getPlayersByChunk(chunkX, chunkZ, io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
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+ if (inRange == null) {
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+ return;
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+ }
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+ final Object[] backingSet = inRange.getRawData();
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+ for (int i = 0, len = inRange.size(); i < len; i++) {
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+ ++((ServerPlayer)backingSet[i]).mobBackoffCounts[idx];
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+ }
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+ }
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+ // Paper end - per player mob count backoff
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+
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public int getMobCountNear(ServerPlayer entityPlayer, net.minecraft.world.entity.MobCategory mobCategory) {
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- return entityPlayer.mobCounts[mobCategory.ordinal()];
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+ return entityPlayer.mobCounts[mobCategory.ordinal()] + entityPlayer.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
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}
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// Paper end
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index dbedc73039f53ddf042999524eec62f032a20d5d..aaaf3a60696389b4e27a45de69743311c58e5829 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -532,7 +532,17 @@ public class ServerChunkCache extends ChunkSource {
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if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
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// re-set mob counts
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for (ServerPlayer player : this.level.players) {
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- Arrays.fill(player.mobCounts, 0);
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+ // Paper start - per player mob spawning backoff
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+ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
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+ player.mobCounts[ii] = 0;
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+
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+ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
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+ if (newBackoff < 0) {
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+ newBackoff = 0;
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+ }
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+ player.mobBackoffCounts[ii] = newBackoff;
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+ }
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+ // Paper end - per player mob spawning backoff
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}
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spawnercreature_d = NaturalSpawner.createState(l, this.level.getAllEntities(), this::getFullChunk, null, true);
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} else {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 1021872e3ee489bc38e64bdea8bbe53284c87183..d2729c381632bc32ca915bf60614847db07e488b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -253,6 +253,7 @@ public class ServerPlayer extends Player {
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public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
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public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
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// Paper end - mob spawning rework
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+ public final int[] mobBackoffCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper - per player mob count backoff
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// CraftBukkit start
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public String displayName;
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index d08c7b0b52065980f1f13c5533ff6355028322db..3cdddda9c0618e95288b81b975d499c8dd30c05f 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -277,6 +277,11 @@ public final class NaturalSpawner {
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// Paper start
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PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
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+ // Paper start - mob count backoff
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+ if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
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+ world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
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+ }
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+ // Paper end - mob count backoff
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if (doSpawning == PreSpawnStatus.ABORT) {
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return j; // Paper
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}
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