geforkt von Mirrors/Paper
41647af74c
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 2 Apr 2020 19:31:16 -0400
|
|
Subject: [PATCH] Dead Player's shouldn't be able to move
|
|
|
|
This fixes a lot of game state issues where packets were delayed for processing
|
|
due to 1.15's new queue but processed while dead.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
index 6b7aea148b7a979201dd51bf842a552644fd0a63..f1a1a251256646d0d3a457f1fc8af20ae085f5ef 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
@@ -1171,7 +1171,7 @@ public abstract class Player extends LivingEntity {
|
|
|
|
@Override
|
|
protected boolean isImmobile() {
|
|
- return super.isImmobile() || this.isSleeping();
|
|
+ return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move...
|
|
}
|
|
|
|
@Override
|