geforkt von Mirrors/Paper
3756f5bbf5
This fixes the bug causing canceling PlayerInteractEvent to cause items to continue to be used despite being canceled on the server. For example, items being consumed but never finishing, shields being put up, etc. The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend them in order for the client to reset their using item state. |
||
---|---|---|
.. | ||
api | ||
removed | ||
server |