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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0361-PlayerDeathEvent-getItemsToKeep.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

78 Zeilen
3.1 KiB
Diff

From 503288334c8c014ccf596d10eda2ae7d79af30db Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 17c9c90359..f375c9507c 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -516,6 +516,46 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
});
}
+ // Paper start - process inventory
+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+ if (inv == null) {
+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+ if (!itemsToKeep.isEmpty()) {
+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+ event.getEntity().getInventory().addItem(itemStack);
+ }
+ }
+
+ return;
+ }
+
+ for (int i = 0; i < inv.size(); ++i) {
+ ItemStack item = inv.get(i);
+ if (EnchantmentManager.shouldNotDrop(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ continue;
+ }
+
+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+ boolean keep = false;
+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+ while (iterator.hasNext()) {
+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+ if (bukkitStack.equals(itemStack)) {
+ iterator.remove();
+ keep = true;
+ break;
+ }
+ }
+
+ if (!keep) {
+ inv.set(i, ItemStack.NULL_ITEM);
+ }
+ }
+ }
+ // Paper end
+
@Override
public void die(DamageSource damagesource) {
boolean flag = this.world.getGameRules().getBoolean(GameRules.SHOW_DEATH_MESSAGES);
@@ -602,7 +642,12 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.dropExperience();
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
- this.inventory.clear();
+ // Paper start - replace logic
+ for (NonNullList<ItemStack> inv : this.inventory.getComponents()) {
+ processKeep(event, inv);
+ }
+ processKeep(event, null);
+ // Paper end
}
this.setSpectatorTarget(this); // Remove spectated target
--
2.26.2