geforkt von Mirrors/Paper
31699ae9a8
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
106 Zeilen
6.2 KiB
Diff
106 Zeilen
6.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sun, 19 Apr 2020 00:05:46 -0400
|
|
Subject: [PATCH] Fire PlayerJoinEvent when Player is actually ready
|
|
|
|
For years, plugin developers have had to delay many things they do
|
|
inside of the PlayerJoinEvent by 1 tick to make it actually work.
|
|
|
|
This all boiled down to 1 reason why: The event fired before the
|
|
player was fully ready and joined to the world!
|
|
|
|
Additionally, if that player logged out on a vehicle, the event
|
|
fired before the vehicle was even loaded, so that plugins had no
|
|
access to the vehicle during this event either.
|
|
|
|
This change finally fixes this issue, fully preparing the player
|
|
into the world as a fully ready entity, vehicle included.
|
|
|
|
There should be no plugins that break because of this change, but might
|
|
improve consistency with other plugins instead.
|
|
|
|
For example, if 2 plugins listens to this event, and the first one
|
|
teleported the player in the event, then the 2nd plugin actually
|
|
would be getting a valid player!
|
|
|
|
This was very non deterministic. This change will ensure every plugin
|
|
receives a deterministic result, and should no longer require 1 tick
|
|
delays anymore.
|
|
|
|
== AT ==
|
|
public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 2c954f8a91b9f50ce69eda475b22d4159b87d277..5ef08156aa2e93e42eed586a4014c6208ddb20c1 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -1459,6 +1459,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
return;
|
|
}
|
|
// Paper end - ignore and warn about illegal addEntity calls instead of crashing server
|
|
+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delay adding to tracker until after list packets
|
|
if (!(entity instanceof EnderDragonPart)) {
|
|
EntityType<?> entitytypes = entity.getType();
|
|
int i = entitytypes.clientTrackingRange() * 16;
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index eb0a0a9faacf3c7d879b435b637a9c8203319aa6..e5653695a3fbcd260ce44ca37291406a1033a3fa 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -267,6 +267,7 @@ public class ServerPlayer extends Player {
|
|
public double maxHealthCache;
|
|
public boolean joining = true;
|
|
public boolean sentListPacket = false;
|
|
+ public boolean supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
|
|
public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
|
|
// CraftBukkit end
|
|
public boolean isRealPlayer; // Paper
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index 4530ba80f7d3983cf4ed9908eb1109c58aa425f2..16d43da0144eb3f77f639568a82e3c9d1bb7e260 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -295,6 +295,12 @@ public abstract class PlayerList {
|
|
this.playersByUUID.put(player.getUUID(), player);
|
|
// this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below
|
|
|
|
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
|
|
+ player.supressTrackerForLogin = true;
|
|
+ worldserver1.addNewPlayer(player);
|
|
+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
|
|
+ mountSavedVehicle(player, worldserver1, nbttagcompound);
|
|
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
|
|
// CraftBukkit start
|
|
CraftPlayer bukkitPlayer = player.getBukkitEntity();
|
|
|
|
@@ -333,6 +339,8 @@ public abstract class PlayerList {
|
|
player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
|
|
}
|
|
player.sentListPacket = true;
|
|
+ player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
|
|
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now
|
|
// CraftBukkit end
|
|
|
|
player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
|
|
@@ -355,6 +363,11 @@ public abstract class PlayerList {
|
|
playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
|
|
}
|
|
|
|
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code
|
|
+ onPlayerJoinFinish(player, worldserver1, s1);
|
|
+ }
|
|
+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
|
|
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
|
|
if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
|
|
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
|
|
// CraftBukkit start
|
|
@@ -403,6 +416,10 @@ public abstract class PlayerList {
|
|
}
|
|
}
|
|
|
|
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready
|
|
+ }
|
|
+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
|
|
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
|
|
player.initInventoryMenu();
|
|
// CraftBukkit - Moved from above, added world
|
|
// Paper start - Configurable player collision; Add to collideRule team if needed
|