Paper/patches/unapplied/server/0868-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
2024-04-23 13:36:31 -07:00

23 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 5f1a4a35d2179b7ff5a95390f82d65cacf4fd457..a6af6585aca50033f45138a4408218b056b8b785 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1368,6 +1368,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
+ // Paper start - Prevent GameEvents being fired from unloaded chunks
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
+ // Paper end - Prevent GameEvents being fired from unloaded chunks
this.gameEventDispatcher.post(event, emitterPos, emitter);
}