Paper/src/main/java/net/minecraft/server/EntityZombie.java
2012-03-01 14:38:31 +00:00

97 Zeilen
3.0 KiB
Java

package net.minecraft.server;
import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
public class EntityZombie extends EntityMonster {
public EntityZombie(World world) {
super(world);
this.texture = "/mob/zombie.png";
this.bb = 0.23F;
this.damage = 4;
this.ak().b(true);
this.goalSelector.a(0, new PathfinderGoalFloat(this));
this.goalSelector.a(1, new PathfinderGoalBreakDoor(this));
this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, this.bb, false));
this.goalSelector.a(3, new PathfinderGoalMeleeAttack(this, EntityVillager.class, this.bb, true));
this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, this.bb));
this.goalSelector.a(5, new PathfinderGoalMoveThroughVillage(this, this.bb, false));
this.goalSelector.a(6, new PathfinderGoalRandomStroll(this, this.bb));
this.goalSelector.a(7, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 8.0F));
this.goalSelector.a(7, new PathfinderGoalRandomLookaround(this));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, false));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 16.0F, 0, true));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false));
}
public int getMaxHealth() {
return 20;
}
public int S() {
return 2;
}
protected boolean c_() {
return true;
}
public void e() {
if (this.world.e() && !this.world.isStatic) {
float f = this.b(1.0F);
if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
// CraftBukkit start
EntityCombustEvent event = new EntityCombustEvent(this.getBukkitEntity(), 8);
this.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.setOnFire(event.getDuration());
}
// CraftBukkit end
}
}
super.e();
}
protected String i() {
return "mob.zombie";
}
protected String j() {
return "mob.zombiehurt";
}
protected String k() {
return "mob.zombiedeath";
}
protected int getLootId() {
return Item.ROTTEN_FLESH.id;
}
public MonsterType getMonsterType() {
return MonsterType.UNDEAD;
}
protected void b(int i) {
switch (this.random.nextInt(4)) {
case 0:
this.b(Item.IRON_SWORD.id, 1);
break;
case 1:
this.b(Item.IRON_HELMET.id, 1);
break;
case 2:
this.b(Item.IRON_INGOT.id, 1);
break;
case 3:
this.b(Item.IRON_SPADE.id, 1);
}
}
}