geforkt von Mirrors/Paper
89a1469d3f
Their chunk is set to null before removal, so we kept them around.
25 Zeilen
1.1 KiB
Diff
25 Zeilen
1.1 KiB
Diff
From e4d1232c82e9f706a4e6f3ca918109cedfeb3121 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jul 2018 21:21:41 -0400
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Subject: [PATCH] Don't save Proto Chunks
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These chunks are unfinished, and waste cpu time saving these unfinished chunks.
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the loadChunk method refuses to acknoledge they exists, and will restart
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a new chunk generation process to begin with, so saving them serves no benefit.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index c7bc4cc363..2244d65ee6 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -588,6 +588,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) {
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+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return false; } // Paper - don't save proto chunks
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// CraftBukkit end
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this.n.a(ichunkaccess.getPos());
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if (!save) { // CraftBukkit
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--
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2.21.0
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