Paper/Spigot-Server-Patches/0380-Optimize-Light-Recalculations.patch
Aikar 38f0f0b71a
Disable use of Locks on main thread for DataPaletteBlock
This should greatly improve performance by using a No Op lock
while on the main thread.

Vanilla always had a write lock on write operations, but we added
a Read Lock during Async Chunks to make concurrent writes non fatal
for Async Chunks.

This means we added on a bunch of over head to all chunk read operations.

This corrects that, as well as disabling the write lock while on main thread.

It is a general rule that you do not touch a chunk async once it is loaded
into the world, as we never had locks on the chunk before 1.13 even.

So once we are on main, we don't expect concurrent access to begin with,
so we don't need the write locks either.
2018-10-02 22:29:31 -04:00

78 Zeilen
4.0 KiB
Diff

From 1b776a800b336105e8b519498c9ad387a58035b0 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 20:46:29 -0400
Subject: [PATCH] Optimize Light Recalculations
The server triggers light recalculations even if the new block
is the same as the old block. At this time, BlockData Properties
do not impact light calculations.
So the only way light should change, is if the block itself
changes from 1 block to another.
Also optimizes to not repeatedly look up the same chunk for
light lookups.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 15a327923f..0b2d9a05f4 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -348,7 +348,7 @@ public class Chunk implements IChunkAccess {
private void a(int i, int j, int k, int l) {
if (l > k && this.areNeighborsLoaded(1)) { // Paper
for (int i1 = k; i1 < l; ++i1) {
- this.world.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
+ this.world.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), this); // Paper
}
this.x = true;
@@ -579,7 +579,7 @@ public class Chunk implements IChunkAccess {
} else {
if (flag1) {
this.initLighting();
- } else {
+ } else if (block != block1) { // Paper - Optimize light recalculations
this.runOrQueueLightUpdate(() -> { // Paper - Queue light update
int i1 = iblockdata.b(this.world, blockposition);
int j1 = iblockdata1.b(this.world, blockposition);
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 13f69f1b82..4179ba7cd8 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -444,7 +444,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
} else {
IBlockData iblockdata2 = this.getType(blockposition);
- if (iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) {
+ if (iblockdata.getBlock() != iblockdata2.getBlock() && iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) { // Paper - optimize light recalculations
this.methodProfiler.a("checkLight");
chunk.runOrQueueLightUpdate(() -> this.r(blockposition)); // Paper - Queue light update
this.methodProfiler.e();
@@ -588,8 +588,9 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
}
if (this.worldProvider.g()) {
- for (i1 = k; i1 <= l; ++i1) {
- this.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
+ Chunk chunk = getChunkIfLoaded(i >> 4, j >> 4); // Paper
+ for (i1 = k; chunk != null && i1 <= l; ++i1) { // Paper
+ this.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), chunk); // Paper
}
}
@@ -2293,6 +2294,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
public boolean c(EnumSkyBlock enumskyblock, BlockPosition blockposition) {
// CraftBukkit start - Use neighbor cache instead of looking up
Chunk chunk = this.getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
+ // Paper start - optimize light updates where chunk is known
+ return updateBrightness(enumskyblock, blockposition, chunk);
+ }
+ public boolean updateBrightness(EnumSkyBlock enumskyblock, BlockPosition blockposition, Chunk chunk) {
+ // Paper end
if (chunk == null || !chunk.areNeighborsLoaded(1) /*!this.areChunksLoaded(blockposition, 17, false)*/) {
// CraftBukkit end
return false;
--
2.19.0