Paper/patches/server-remapped/0128-Bound-Treasure-Maps-to-World-Border.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

48 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
index 0846f649dca3422dbab3bb0a4826e27430cc8186..7a728ca96ee2eaf776c391ba8351196a526e18ec 100644
--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
@@ -36,6 +36,18 @@ public class WorldBorder {
return (double) (pos.getX() + 1) > this.getMinX() && (double) pos.getX() < this.getMaxX() && (double) (pos.getZ() + 1) > this.getMinZ() && (double) pos.getZ() < this.getMaxZ();
}
+ // Paper start
+ private final BlockPos.MutableBlockPos mutPos = new BlockPos.MutableBlockPos();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ this.mutPos.setValues(chunkX, 64, chunkZ);
+ return this.isInBounds(this.mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return this.isInBounds(this.mutPos);
+ }
+ // Paper end
+
public boolean isWithinBounds(ChunkPos pos) {
return (double) pos.getMaxBlockX() > this.getMinX() && (double) pos.getMinBlockX() < this.getMaxX() && (double) pos.getMaxBlockZ() > this.getMinZ() && (double) pos.getMinBlockZ() < this.getMaxZ();
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
index 9f60abfe0a37e30c5528a1ca0546295b00598798..0624b8270bc28c83c5479cd51fa4633ed5c36f44 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureFeature.java
@@ -175,6 +175,7 @@ public abstract class StructureFeature<C extends FeatureConfiguration> {
int i2 = l + k * k1;
int j2 = i1 + k * l1;
ChunkPos chunkcoordintpair = this.getPotentialFeatureChunk(config, worldSeed, seededrandom, i2, j2);
+ if (!world.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper
ChunkAccess ichunkaccess = world.getChunk(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS);
StructureStart<?> structurestart = structureAccessor.getStartForFeature(SectionPos.of(ichunkaccess.getPos(), 0), this, ichunkaccess);