geforkt von Mirrors/Paper
29b17a892d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 5efeb7bd Also update compiler version c13b867a Update some Maven plugin versions deb28d9f PR-837: Add more bell API e938d62a PR-819: Allow Player#sendBlockDamage() to specify a source entity 0e75532c PR-818: Add more Guardian API, particularly for its laser a10155aa PR-839: Add BlockData#rotate and BlockData#mirror 77e690b4 PR-836: Add missing API for explosive minecarts 60722059 PR-832: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks 0a2c4b4b PR-834: Add Player#sendHurtAnimation() CraftBukkit Changes: be8682aa8 Also update compiler version 08e305f5b Update some Maven plugin versions 187bdd463 PR-1160: Add more bell API 2f8e5bc7c PR-1145: Allow Player#sendBlockDamage() to specify a source entity bcbb61b36 PR-1144: Add more Guardian API, particularly for its laser 722ddff6d PR-1162: Add BlockData#rotate and BlockData#mirror 80998277c PR-1159: Add missing API for explosive minecarts 1fddefce1 PR-1155: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks 20e8a486f PR-1157: Add Player#sendHurtAnimation() Spigot Changes: b31949f2 Rebuild patches
62 Zeilen
3.0 KiB
Diff
62 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 14 Jan 2020 14:59:08 -0800
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Subject: [PATCH] Optimise Chunk#getFluid
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Removing the try catch and generally reducing ops should make it
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faster on its own, however removing the try catch makes it
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easier to inline due to code size
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index b1471b43392863ce1f2861d07baddbd711e761dc..703830416a0483e960643bee269fe01e170112bd 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -420,18 +420,20 @@ public class LevelChunk extends ChunkAccess {
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}
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public FluidState getFluidState(int x, int y, int z) {
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- try {
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- int l = this.getSectionIndex(y);
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-
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- if (l >= 0 && l < this.sections.length) {
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- LevelChunkSection chunksection = this.sections[l];
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+ // try { // Paper - remove try catch
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+ // Paper start - reduce the number of ops in this call
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+ int index = this.getSectionIndex(y);
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+ if (index >= 0 && index < this.sections.length) {
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+ LevelChunkSection chunksection = this.sections[index];
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if (!chunksection.hasOnlyAir()) {
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- return chunksection.getFluidState(x & 15, y & 15, z & 15);
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+ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
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+ // Paper end
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}
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}
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return Fluids.EMPTY.defaultFluidState();
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+ /* // Paper - remove try catch
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} catch (Throwable throwable) {
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CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
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CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
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@@ -441,6 +443,7 @@ public class LevelChunk extends ChunkAccess {
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});
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throw new ReportedException(crashreport);
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}
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+ */ // Paper - remove try catch
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index 8823751cde27bf195177282e99e9a69888441e35..8c8445af8a2fe684fdbb468f8d8605d44a803758 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -54,7 +54,7 @@ public class LevelChunkSection {
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}
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public FluidState getFluidState(int x, int y, int z) {
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- return ((BlockState) this.states.get(x, y, z)).getFluidState();
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+ return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
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}
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public void acquire() {
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