geforkt von Mirrors/Paper
28c8009a16
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate. This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used". This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay. By: Aikar <aikar@aikar.co> |
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.. | ||
advancements | ||
commands | ||
core | ||
nbt | ||
network | ||
server | ||
stats | ||
util | ||
world | ||
CrashReport.java.patch |