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geforkt von Mirrors/Paper
Paper/patches/server/0762-Allow-delegation-to-vanilla-chunk-gen.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

130 Zeilen
6.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MiniDigger <admin@benndorf.dev>
Date: Wed, 29 Apr 2020 02:10:32 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 7601342f6228df2c72c5c6fabff21a9fe59d1620..037cc496670c08fbee3fda1ca192758a7cad577c 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -2353,6 +2353,90 @@ public final class CraftServer implements Server {
return new OldCraftChunkData(world.getMinHeight(), world.getMaxHeight(), handle.registryAccess().registryOrThrow(Registries.BIOME), world); // Paper - Anti-Xray - Add parameters
}
+ // Paper start
+ private static final List<net.minecraft.world.level.chunk.ChunkStatus> VANILLA_GEN_STATUSES = List.of(
+ net.minecraft.world.level.chunk.ChunkStatus.EMPTY,
+ net.minecraft.world.level.chunk.ChunkStatus.STRUCTURE_STARTS,
+ net.minecraft.world.level.chunk.ChunkStatus.STRUCTURE_REFERENCES,
+ net.minecraft.world.level.chunk.ChunkStatus.BIOMES,
+ net.minecraft.world.level.chunk.ChunkStatus.NOISE,
+ net.minecraft.world.level.chunk.ChunkStatus.SURFACE,
+ net.minecraft.world.level.chunk.ChunkStatus.CARVERS,
+ net.minecraft.world.level.chunk.ChunkStatus.LIQUID_CARVERS,
+ net.minecraft.world.level.chunk.ChunkStatus.FEATURES,
+ net.minecraft.world.level.chunk.ChunkStatus.LIGHT
+ );
+
+ @Override
+ @Deprecated(forRemoval = true)
+ public ChunkGenerator.ChunkData createVanillaChunkData(World world, int x, int z) {
+ // do bunch of vanilla shit
+ final net.minecraft.server.level.ServerLevel serverLevel = ((CraftWorld) world).getHandle();
+ final net.minecraft.core.Registry<net.minecraft.world.level.biome.Biome> biomeRegistry = serverLevel.getServer().registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME);
+ final net.minecraft.world.level.chunk.ProtoChunk protoChunk = new net.minecraft.world.level.chunk.ProtoChunk(
+ new net.minecraft.world.level.ChunkPos(x, z),
+ net.minecraft.world.level.chunk.UpgradeData.EMPTY,
+ serverLevel,
+ biomeRegistry,
+ null
+ );
+
+ final net.minecraft.world.level.chunk.ChunkGenerator chunkGenerator;
+ if (serverLevel.chunkSource.getGenerator() instanceof org.bukkit.craftbukkit.generator.CustomChunkGenerator bukkit) {
+ chunkGenerator = bukkit.getDelegate();
+ } else {
+ chunkGenerator = serverLevel.chunkSource.getGenerator();
+ }
+
+ final net.minecraft.world.level.ChunkPos chunkPos = new net.minecraft.world.level.ChunkPos(x, z);
+ final net.minecraft.util.thread.ProcessorMailbox<Runnable> mailbox = net.minecraft.util.thread.ProcessorMailbox.create(
+ net.minecraft.Util.backgroundExecutor(),
+ "CraftServer#createVanillaChunkData(worldName='" + world.getName() + "', x='" + x + "', z='" + z + "')"
+ );
+ for (final net.minecraft.world.level.chunk.ChunkStatus chunkStatus : VANILLA_GEN_STATUSES) {
+ final List<net.minecraft.world.level.chunk.ChunkAccess> chunks = Lists.newArrayList();
+ final int statusRange = Math.max(1, chunkStatus.getRange());
+
+ for (int zz = chunkPos.z - statusRange; zz <= chunkPos.z + statusRange; ++zz) {
+ for (int xx = chunkPos.x - statusRange; xx <= chunkPos.x + statusRange; ++xx) {
+ if (xx == chunkPos.x && zz == chunkPos.z) {
+ chunks.add(protoChunk);
+ } else {
+ final net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> biomeHolder = serverLevel.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME).getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ final net.minecraft.world.level.chunk.ChunkAccess chunk = new net.minecraft.world.level.chunk.EmptyLevelChunk(serverLevel, new net.minecraft.world.level.ChunkPos(xx, zz), biomeHolder);
+ chunks.add(chunk);
+ }
+ }
+ }
+
+ chunkStatus.generate(
+ mailbox::tell,
+ serverLevel,
+ chunkGenerator,
+ serverLevel.getStructureManager(),
+ serverLevel.chunkSource.getLightEngine(),
+ chunk -> {
+ throw new UnsupportedOperationException("Not creating full chunks here");
+ },
+ chunks,
+ true
+ ).thenAccept(either -> {
+ if (chunkStatus == net.minecraft.world.level.chunk.ChunkStatus.NOISE) {
+ either.left().ifPresent(chunk -> net.minecraft.world.level.levelgen.Heightmap.primeHeightmaps(chunk, net.minecraft.world.level.chunk.ChunkStatus.POST_FEATURES));
+ }
+ }).join();
+ }
+
+ // get empty object
+ OldCraftChunkData data = (OldCraftChunkData) this.createChunkData(world);
+ // copy over generated sections
+ data.getLights().addAll(protoChunk.getLights().toList());
+ data.setRawChunkData(protoChunk.getSections());
+ // hooray!
+ return data;
+ }
+ // Paper end
+
@Override
public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) {
return new CraftBossBar(title, color, style, flags);
diff --git a/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java b/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java
index 4a23d03757e1735b9ebb8c003adcc0374a7d672d..ce006e1d6c38e5b0bdb336c480fb9d291292f75c 100644
--- a/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java
+++ b/src/main/java/org/bukkit/craftbukkit/generator/OldCraftChunkData.java
@@ -23,7 +23,7 @@ import org.bukkit.material.MaterialData;
public final class OldCraftChunkData implements ChunkGenerator.ChunkData {
private final int minHeight;
private final int maxHeight;
- private final LevelChunkSection[] sections;
+ private LevelChunkSection[] sections; // Paper
private final Registry<net.minecraft.world.level.biome.Biome> biomes;
private Set<BlockPos> tiles;
private final Set<BlockPos> lights = new HashSet<>();
@@ -194,7 +194,13 @@ public final class OldCraftChunkData implements ChunkGenerator.ChunkData {
return this.tiles;
}
- Set<BlockPos> getLights() {
+ public Set<BlockPos> getLights() { // Paper
return this.lights;
}
+
+ // Paper start
+ public void setRawChunkData(LevelChunkSection[] sections) {
+ this.sections = sections;
+ }
+ // Paper end
}