Paper/patches/server/0075-Configurable-Chunk-Inhabited-Time.patch
2022-06-07 21:55:39 +02:00

50 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index fa730fd8b969e39cf063a560d9820d3655709398..3e7a98073c86d94881e7c03786e3745db2c445cd 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -294,4 +294,14 @@ public class PaperWorldConfig {
skeleHorseSpawnChance = 0.01D; // Vanilla value
}
}
+
+ public int fixedInhabitedTime;
+ private void fixedInhabitedTime() {
+ if (PaperConfig.version < 16) {
+ if (!config.getBoolean("world-settings.default.use-chunk-inhabited-timer", true)) config.set("world-settings.default.fixed-chunk-inhabited-time", 0);
+ if (!config.getBoolean("world-settings." + worldName + ".use-chunk-inhabited-timer", true)) config.set("world-settings." + worldName + ".fixed-chunk-inhabited-time", 0);
+ set("use-chunk-inhabited-timer", null);
+ }
+ fixedInhabitedTime = getInt("fixed-chunk-inhabited-time", -1);
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index a508b7c6dbf9f7acdca77c219d7dd2492cd7c6b8..605ec3ac08845178795721977b685dfbaab33156 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -281,6 +281,13 @@ public class LevelChunk extends ChunkAccess {
return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
}
+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig.fixedInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig.fixedInhabitedTime;
+ }
+ // Paper end
+
@Override
public GameEventDispatcher getEventDispatcher(int ySectionCoord) {
Level world = this.level;