Paper/Spigot-API-Patches/0124-Allow-disabling-armour-stand-ticking.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

36 Zeilen
1.1 KiB
Diff

From 7801479767131ebf69f057ca215bf2af6570f6b0 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 15 Aug 2018 01:26:03 -0700
Subject: [PATCH] Allow disabling armour stand ticking
diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
index 387d04e5b..492df420b 100644
--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
@@ -288,5 +288,21 @@ public interface ArmorStand extends LivingEntity {
* @param move {@code true} if this armour stand can move, {@code false} otherwise
*/
void setCanMove(boolean move);
+
+ /**
+ * Tests if this armor stand can tick.
+ *
+ * <p>The default value is defined in {@code paper.yml}.</p>
+ *
+ * @return {@code true} if this armour stand can tick, {@code false} otherwise
+ */
+ boolean canTick();
+
+ /**
+ * Sets if this armor stand can tick.
+ *
+ * @param tick {@code true} if this armour stand can tick, {@code false} otherwise
+ */
+ void setCanTick(final boolean tick);
// Paper end
}
--
2.21.0