13
0
geforkt von Mirrors/Paper
Paper/patches/server/0379-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
2021-12-22 10:02:31 -08:00

36 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 67dcc28e5c5f6bdcafaea4bfe317203ddee09454..e0ebea2f62db5d0723aa353db49cdc3854aa5dd7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -423,6 +423,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
index b73968d0aa35d42db3cfecbbb056f24d87fb5cf5..d6bff18a60e1b0b507a3797742bfafff2fad10d2 100644
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
@@ -323,7 +323,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata = world.getBlockState(blockposition1);
- if (!iblockdata.entityCanStandOn(world, blockposition1, this)) {
+ if (!iblockdata.entityCanStandOn(world, blockposition1, this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {