geforkt von Mirrors/Paper
a8508dc5df
Because who wouldn't want to tick a null tile entity right? Fixes GH-851
93 Zeilen
3.6 KiB
Diff
93 Zeilen
3.6 KiB
Diff
From 0cbfecff228b4248ddff45b9774891905cf2bf4a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 29 Feb 2016 17:43:33 -0600
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Subject: [PATCH] Add async chunk load API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 67b0d516..21b2733f 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -136,6 +136,78 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public Chunk getChunkAt(Block block);
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+ /**
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+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
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+ * to request a {@link Chunk} to be loaded, with this callback receiving
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+ * the chunk when it is finished.
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+ *
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+ * This callback will be executed on synchronously on the main thread.
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+ *
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+ * Timing and order this callback is fired is intentionally not defined and
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+ * and subject to change.
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+ */
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+ public static interface ChunkLoadCallback {
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+ public void onLoad(Chunk chunk);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16)
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+ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16)
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ public void getChunkAtAsync(int x, int z, ChunkLoadCallback cb);
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param location Location of the chunk
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ public void getChunkAtAsync(Location location, ChunkLoadCallback cb);
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+
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+ /**
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+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param block Block to get the containing chunk from
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
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+
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/**
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* Checks if the specified {@link Chunk} is loaded
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*
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--
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2.14.1
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