geforkt von Mirrors/Paper
96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
65 Zeilen
2.2 KiB
Diff
65 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Tue, 7 Dec 2021 19:34:11 -0500
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Subject: [PATCH] Dolphin API
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diff --git a/src/main/java/org/bukkit/entity/Dolphin.java b/src/main/java/org/bukkit/entity/Dolphin.java
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index f00eaadcdde7ceef95def2d8ec6eb63a76c177bd..8ab329946daaff25646f3dd4582feb9e4c0685ca 100644
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--- a/src/main/java/org/bukkit/entity/Dolphin.java
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+++ b/src/main/java/org/bukkit/entity/Dolphin.java
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@@ -1,3 +1,52 @@
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package org.bukkit.entity;
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-public interface Dolphin extends WaterMob { }
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+import org.bukkit.Location;
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+
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+public interface Dolphin extends WaterMob { // Paper start - Dolphin API
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+
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+ /**
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+ * Gets the moistness level of this dolphin
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+ */
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+ int getMoistness();
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+
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+ /**
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+ * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
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+ *
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+ * @param moistness moistness level
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+ */
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+ void setMoistness(int moistness);
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+
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+ /**
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+ * Sets if this dolphin was fed a fish.
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+ *
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+ * @param hasFish has a fish
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+ */
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+ void setHasFish(boolean hasFish);
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+
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+ /**
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+ * Gets if this dolphin has a fish.
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+ *
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+ * @return has a fish
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+ */
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+ boolean hasFish();
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+
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+ /**
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+ * Gets the treasure location this dolphin tries to guide players to.
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+ * <p>
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+ * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
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+ *
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+ * @return calculated closest treasure location
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+ */
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+ @org.jetbrains.annotations.NotNull
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+ Location getTreasureLocation();
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+
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+ /**
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+ * Sets the treasure location that this dolphin will try to lead the player to.
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+ * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
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+ * <p>
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+ * The world of the location does not matter, as the dolphin will always use the world it is currently in.
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+ *
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+ * @param location location to guide to
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+ */
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+ void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location);
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+} // Paper end - Dolphin API
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