geforkt von Mirrors/Paper
96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
111 Zeilen
3.0 KiB
Diff
111 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 7 Oct 2020 12:04:17 -0400
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Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..66e41bfe89f35d3947ea47aedcd36ac8f01ac5b6
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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@@ -0,0 +1,98 @@
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+package io.papermc.paper.event.entity;
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+
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+import org.bukkit.entity.LivingEntity;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a LivingEntity loads a crossbow with a projectile.
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+ */
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+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final ItemStack crossbow;
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+ private final EquipmentSlot hand;
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+ private boolean cancelled;
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+ private boolean consumeItem = true;
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+
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+ @ApiStatus.Internal
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+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @NotNull ItemStack crossbow, @NotNull EquipmentSlot hand) {
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+ super(entity);
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+ this.crossbow = crossbow;
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+ this.hand = hand;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public LivingEntity getEntity() {
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+ return (LivingEntity) entity;
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+ }
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+
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+ /**
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+ * Gets the crossbow {@link ItemStack} being loaded.
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+ *
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+ * @return the crossbow involved in this event
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+ */
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+ @NotNull
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+ public ItemStack getCrossbow() {
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+ return crossbow;
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+ }
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+
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+ /**
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+ * Gets the hand from which the crossbow was loaded.
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+ *
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+ * @return the hand
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+ */
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return hand;
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+ }
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+
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+ /**
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+ *
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+ * @return should the itemstack be consumed
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+ */
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+ public boolean shouldConsumeItem() {
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+ return consumeItem;
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+ }
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+
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+ /**
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+ *
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+ * @param consume should the item be consumed
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+ */
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+ public void setConsumeItem(boolean consume) {
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+ this.consumeItem = consume;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
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+ * projectile that would be loaded into the crossbow will not be consumed.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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