geforkt von Mirrors/Paper
01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
40 Zeilen
2.6 KiB
Diff
40 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nopjar <code.nopjar@gmail.com>
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Date: Sun, 12 Jun 2022 02:26:04 +0200
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Subject: [PATCH] Add WardenAngerChangeEvent
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diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
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index e9b4f29e1844f7c44e341f9b1c07c676469ca3b6..d76800a79faef26aab0cf99b28dfa4621877ecc7 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/warden/AngerManagement.java
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@@ -145,7 +145,7 @@ public class AngerManagement {
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public int increaseAnger(Entity entity, int amount) {
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boolean bl = !this.angerBySuspect.containsKey(entity);
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int i = this.angerBySuspect.computeInt(entity, (suspect, anger) -> {
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- return Math.min(150, (anger == null ? 0 : anger) + amount);
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+ return Math.min(150, (anger == null ? 0 : anger) + amount); // Paper - diff on change
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});
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if (bl) {
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int j = this.angerByUuid.removeInt(entity.getUUID());
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diff --git a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
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index 42ee13841319ef92bacfeffb2f8881e42b801695..27bd70dc30c8472e5a80f3273f9233a0392f831d 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/warden/Warden.java
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@@ -495,6 +495,15 @@ public class Warden extends Monster implements VibrationListener.VibrationListen
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@VisibleForTesting
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public void increaseAngerAt(@Nullable Entity entity, int amount, boolean listening) {
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if (!this.isNoAi() && this.canTargetEntity(entity)) {
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+ // Paper start
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+ int activeAnger = this.angerManagement.getActiveAnger(entity);
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+ io.papermc.paper.event.entity.WardenAngerChangeEvent event = new io.papermc.paper.event.entity.WardenAngerChangeEvent((org.bukkit.entity.Warden) this.getBukkitEntity(), entity.getBukkitEntity(), activeAnger, Math.min(150, activeAnger + amount));
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+ this.level.getCraftServer().getPluginManager().callEvent(event);
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+ amount = event.getNewAnger() - activeAnger;
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+ // Paper end
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WardenAi.setDigCooldown(this);
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boolean flag1 = !(this.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).orElse(null) instanceof Player); // CraftBukkit - decompile error
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int j = this.angerManagement.increaseAnger(entity, amount);
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