Paper/patches/server/0669-Add-a-bunch-of-missing-forceDrop-toggles.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

49 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 20 Jul 2021 21:25:35 -0700
Subject: [PATCH] Add a bunch of missing forceDrop toggles
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/WorkAtComposter.java b/src/main/java/net/minecraft/world/entity/ai/behavior/WorkAtComposter.java
index e47f3092b6bd6b86b577de705db1a575d0952348..490212cfe4e5cea7219eaf4304e14bfac0e6472d 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/WorkAtComposter.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/WorkAtComposter.java
@@ -100,7 +100,9 @@ public class WorkAtComposter extends WorkAtPoi {
ItemStack itemstack = inventorysubcontainer.addItem(new ItemStack(Items.BREAD, j));
if (!itemstack.isEmpty()) {
+ entity.forceDrops = true; // Paper
entity.spawnAtLocation(itemstack, 0.5F);
+ entity.forceDrops = false; // Paper
}
}
diff --git a/src/main/java/net/minecraft/world/entity/animal/Panda.java b/src/main/java/net/minecraft/world/entity/animal/Panda.java
index 9c07e3f5554b3b9cf2a2c4d9239a72342567d7f1..39c26f486d6392eb0a9b623cdb2161846357174b 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Panda.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Panda.java
@@ -522,7 +522,9 @@ public class Panda extends Animal {
}
if (!this.level.isClientSide() && this.random.nextInt(700) == 0 && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) {
+ this.forceDrops = true; // Paper
this.spawnAtLocation((ItemLike) Items.SLIME_BALL);
+ this.forceDrops = false; // Paper
}
}
diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/Piglin.java b/src/main/java/net/minecraft/world/entity/monster/piglin/Piglin.java
index d733bcf1049a21009c2548679a51563c15f79523..793576928dad6752dddd86e62d4c0800d8515fc4 100644
--- a/src/main/java/net/minecraft/world/entity/monster/piglin/Piglin.java
+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/Piglin.java
@@ -306,7 +306,9 @@ public class Piglin extends AbstractPiglin implements CrossbowAttackMob, Invento
@Override
protected void finishConversion(ServerLevel world) {
PiglinAi.cancelAdmiring(this);
+ this.forceDrops = true; // Paper
this.inventory.removeAllItems().forEach(this::spawnAtLocation);
+ this.forceDrops = false; // Paper
super.finishConversion(world);
}