Paper/patches/server/0244-Optimize-BlockPosition-helper-methods.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

109 Zeilen
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Aug 2018 12:05:12 -0700
Subject: [PATCH] Optimize BlockPosition helper methods
Resolves #1338
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index abd6fcab220d5616131e5bdd2f6a68a9105b7891..f8361dcf9d0378497ec5a34ea53b4e0019700851 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -130,67 +130,84 @@ public class BlockPos extends Vec3i {
@Override
public BlockPos above() {
- return this.relative(Direction.UP);
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos above(int distance) {
- return this.relative(Direction.UP, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos below() {
- return this.relative(Direction.DOWN);
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos below(int i) {
- return this.relative(Direction.DOWN, i);
+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos north() {
- return this.relative(Direction.NORTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
}
@Override
public BlockPos north(int distance) {
- return this.relative(Direction.NORTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Optimize BlockPosition
}
@Override
public BlockPos south() {
- return this.relative(Direction.SOUTH);
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
}
@Override
public BlockPos south(int distance) {
- return this.relative(Direction.SOUTH, distance);
+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Optimize BlockPosition
}
@Override
public BlockPos west() {
- return this.relative(Direction.WEST);
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos west(int distance) {
- return this.relative(Direction.WEST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos east() {
- return this.relative(Direction.EAST);
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos east(int distance) {
- return this.relative(Direction.EAST, distance);
+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
}
@Override
public BlockPos relative(Direction direction) {
+ // Paper Start - Optimize BlockPosition
+ switch(direction) {
+ case UP:
+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
+ case DOWN:
+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ());
+ case NORTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1);
+ case SOUTH:
+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1);
+ case WEST:
+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ());
+ case EAST:
+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ());
+ default:
return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
+ }
+ // Paper End
}
@Override