geforkt von Mirrors/Paper
c97ce029e9
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
128 Zeilen
6.6 KiB
Diff
128 Zeilen
6.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 3 May 2020 22:35:09 -0400
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Subject: [PATCH] Optimize Voxel Shape Merging
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This method shows up as super hot in profiler, and also a high "self" time.
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Upon analyzing, it appears most usages of this method fall down to the final
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else statement of the nasty ternary.
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Upon even further analyzation, it appears then the majority of those have a
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consistent list 1.... One with Infinity head and Tails.
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First optimization is to detect these infinite states and immediately return that
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VoxelShapeMergerList so we can avoid testing the rest for most cases.
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Break the method into 2 to help the JVM promote inlining of this fast path.
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Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
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with a high self time...
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Well, knowing that in most cases our list 1 is actualy the same value, it allows
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us to know that with an infinite list1, the result on the merger is essentially
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list2 as the final values.
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This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
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and compute a deterministic result for the MergerList values.
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Additionally, this lets us avoid even allocating new objects for this too, further
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reducing memory usage.
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diff --git a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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index 71d2ae2a9c5a05351241b5a313e66ca15b0624ef..232b0023773008c19f19ad4658eb40fcd08c0333 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
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@@ -6,10 +6,16 @@ import it.unimi.dsi.fastutil.ints.IntArrayList;
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public final class VoxelShapeMergerList implements VoxelShapeMerger {
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- private final DoubleArrayList a;
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+ private final DoubleList a; // Paper
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private final IntArrayList b;
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private final IntArrayList c;
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+ // Paper start
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+ private static final IntArrayList INFINITE_B_1 = new IntArrayList(new int[]{1, 1});
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+ private static final IntArrayList INFINITE_B_0 = new IntArrayList(new int[]{0, 0});
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+ private static final IntArrayList INFINITE_C = new IntArrayList(new int[]{0, 1});
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+ // Paper end
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+
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protected VoxelShapeMergerList(DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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int i = 0;
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int j = 0;
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@@ -18,6 +24,22 @@ public final class VoxelShapeMergerList implements VoxelShapeMerger {
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int l = doublelist1.size();
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int i1 = k + l;
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+ // Paper start - optimize common path of infinity doublelist
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+ int size = doublelist.size();
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+ double tail = doublelist.getDouble(size - 1);
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+ double head = doublelist.getDouble(0);
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+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !flag && !flag1 && (size == 2 || size == 4)) {
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+ this.a = doublelist1;
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+ if (size == 2) {
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+ this.b = INFINITE_B_0;
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+ } else {
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+ this.b = INFINITE_B_1;
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+ }
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+ this.c = INFINITE_C;
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+ return;
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+ }
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+ // Paper end
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+
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this.a = new DoubleArrayList(i1);
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this.b = new IntArrayList(i1);
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this.c = new IntArrayList(i1);
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diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
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index dd91a57f994f1c23464f5e33ca332529d7d9ea19..450957c41e144ef2b238051c4d5a242ca2b9ae83 100644
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--- a/src/main/java/net/minecraft/server/VoxelShapes.java
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+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
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@@ -319,9 +319,21 @@ public final class VoxelShapes {
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}
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@VisibleForTesting
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- protected static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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+ private static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) { // Paper - private
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+ // Paper start - fast track the most common scenario
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+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
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+ // This is actually the most common path, so jump to it straight away
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+ if (doublelist.getDouble(0) == Double.NEGATIVE_INFINITY && doublelist.getDouble(doublelist.size() - 1) == Double.POSITIVE_INFINITY) {
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+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
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+ }
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+ // Split out rest to hopefully inline the above
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+ return lessCommonMerge(i, doublelist, doublelist1, flag, flag1);
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+ }
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+
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+ private static VoxelShapeMerger lessCommonMerge(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
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int j = doublelist.size() - 1;
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int k = doublelist1.size() - 1;
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+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
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if (doublelist instanceof VoxelShapeCubePoint && doublelist1 instanceof VoxelShapeCubePoint) {
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long l = a(j, k);
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@@ -331,7 +343,22 @@ public final class VoxelShapes {
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}
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}
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- return (VoxelShapeMerger) (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist, doublelist1, false) : (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist1, doublelist, true) : (j == k && Objects.equals(doublelist, doublelist1) ? (doublelist instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist : (doublelist1 instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist1 : new VoxelShapeMergerIdentical(doublelist))) : new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1))));
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+ // Identical happens more often than Disjoint
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+ if (j == k && Objects.equals(doublelist, doublelist1)) {
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+ if (doublelist instanceof VoxelShapeMergerIdentical) {
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+ return (VoxelShapeMerger) doublelist;
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+ } else if (doublelist1 instanceof VoxelShapeMergerIdentical) {
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+ return (VoxelShapeMerger) doublelist1;
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+ }
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+ return new VoxelShapeMergerIdentical(doublelist);
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+ } else if (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-07) {
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+ return new VoxelShapeMergerDisjoint(doublelist, doublelist1, false);
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+ } else if (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-07) {
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+ return new VoxelShapeMergerDisjoint(doublelist1, doublelist, true);
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+ } else {
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+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
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+ }
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+ // Paper end
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}
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public interface a {
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