geforkt von Mirrors/Paper
20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 Zeilen
1.4 KiB
Diff
20 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Fri, 10 Jun 2022 16:02:35 +0200
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Subject: [PATCH] Remove invalid signature login stacktrace
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index f31b1419762e5d41051a6ee76280357e73d8ff13..9eaf25aa2100559dd9c9c92917dccafa9f976686 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3593,7 +3593,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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this.resetPlayerChatState(remotechatsession_a.validate(this.player.getGameProfile(), signaturevalidator, Duration.ZERO));
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} catch (ProfilePublicKey.ValidationException profilepublickey_b) {
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- ServerGamePacketListenerImpl.LOGGER.error("Failed to validate profile key: {}", profilepublickey_b.getMessage());
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+ // ServerGamePacketListenerImpl.LOGGER.error("Failed to validate profile key: {}", profilepublickey_b.getMessage()); // Paper - unnecessary log
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this.disconnect(profilepublickey_b.getComponent(), profilepublickey_b.kickCause); // Paper - kick event causes
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}
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