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geforkt von Mirrors/Paper
Paper/patches/server/0638-Add-option-to-fix-items-merging-through-walls.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

26 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: GioSDA <gsdambrosio@gmail.com>
Date: Wed, 10 Mar 2021 10:06:45 -0800
Subject: [PATCH] Add option to fix items merging through walls
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index 1dc7f3963069313de6b969c44bdd21272483f7be..1f965e4428d627eaab69ace45486f1d14d2bb504 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -243,6 +243,14 @@ public class ItemEntity extends Entity {
ItemEntity entityitem = (ItemEntity) iterator.next();
if (entityitem.isMergable()) {
+ // Paper Start - Fix items merging through walls
+ if (this.level.paperConfig().fixes.fixItemsMergingThroughWalls) {
+ net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(),
+ net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this);
+ net.minecraft.world.phys.BlockHitResult rayTraceResult = level.clip(rayTrace);
+ if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue;
+ }
+ // Paper End
this.tryToMerge(entityitem);
if (this.isRemoved()) {
break;