geforkt von Mirrors/Paper
f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
22 Zeilen
773 B
Diff
22 Zeilen
773 B
Diff
From 47fde785e25ff945b9beacaa0430ba95b7939349 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Wed, 13 Mar 2019 20:08:09 +0200
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Subject: [PATCH] Call WhitelistToggleEvent when whitelist is toggled
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index b30b1f68787..faea0b31ddc 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1024,6 +1024,7 @@ public abstract class PlayerList {
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}
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public void setHasWhitelist(boolean flag) {
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+ new com.destroystokyo.paper.event.server.WhitelistToggleEvent(flag).callEvent();
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this.whitelist.setEnabled(flag); // Paper
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}
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--
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2.26.2
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