Paper/CraftBukkit-Patches/0119-Fix-race-condition-that-could-kill-connections-befor.patch
Zach Brown 1c49ff69f4 Update Spigot's Patches round 2?
The hell happened here.
:
Fix Build 2339ac14a8e
Regen the patches 89d3fcbdfaf

This new system breaks a lot :(
2014-11-28 18:06:26 -06:00

64 Zeilen
2.8 KiB
Diff

From 539a8728f06d465151bf0bdf833c6d3d8e3839aa Mon Sep 17 00:00:00 2001
From: Jonas Konrad <me@yawk.at>
Date: Fri, 25 Apr 2014 23:46:46 +0200
Subject: [PATCH] Fix race condition that could kill connections before they
were initiated
Because NetworkManagers are registered before they get their channel in
channelActive, the ServerConnection would remove them sometimes because
it thought they were disconnected. This commit fixes this by introducing
a 'preparing' variable that is true while the NetworkManager is not
initialized. The ServerConnection does not remove NetworkManagers with
this flag.
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 65b66cd..b4eb893 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -35,6 +35,7 @@ public class NetworkManager extends SimpleChannelInboundHandler {
public SocketAddress j;
public java.util.UUID spoofedUUID;
public com.mojang.authlib.properties.Property[] spoofedProfile;
+ public boolean preparing = true;
// Spigot End
private PacketListener k;
private IChatBaseComponent l;
@@ -49,6 +50,9 @@ public class NetworkManager extends SimpleChannelInboundHandler {
super.channelActive(channelhandlercontext);
this.i = channelhandlercontext.channel();
this.j = this.i.remoteAddress();
+ // Spigot Start
+ this.preparing = false;
+ // Spigot End
try {
this.a(EnumProtocol.HANDSHAKING);
@@ -163,6 +167,9 @@ public class NetworkManager extends SimpleChannelInboundHandler {
}
public void close(IChatBaseComponent ichatbasecomponent) {
+ // Spigot Start
+ this.preparing = false;
+ // Spigot End
if (this.i.isOpen()) {
this.i.close(); // We can't wait as this may be called from an event loop.
this.l = ichatbasecomponent;
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
index 6c6ffa7..de1b3d1 100644
--- a/src/main/java/net/minecraft/server/ServerConnection.java
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
@@ -71,6 +71,10 @@ public class ServerConnection {
if (!networkmanager.h()) {
if (!networkmanager.g()) {
+ // Spigot Start
+ // Fix a race condition where a NetworkManager could be unregistered just before connection.
+ if (networkmanager.preparing) continue;
+ // Spigot End
iterator.remove();
networkmanager.l();
} else {
--
2.1.0