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geforkt von Mirrors/Paper
Paper/patches/server/0761-Remove-client-side-code-using-deprecated-for-removal.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

32 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Fri, 26 Nov 2021 15:09:58 -0800
Subject: [PATCH] Remove client-side code using deprecated for removal
AccessController
Fixes warnings on build
diff --git a/src/main/java/net/minecraft/Util.java b/src/main/java/net/minecraft/Util.java
index 23a999c19809a4fb62b37400e3767dc44692adb3..cdb7aea969b56f59d88f60bc3744e4932228c50a 100644
--- a/src/main/java/net/minecraft/Util.java
+++ b/src/main/java/net/minecraft/Util.java
@@ -889,17 +889,7 @@ public class Util {
}
public void openUrl(URL url) {
- try {
- Process process = AccessController.doPrivileged((PrivilegedExceptionAction<Process>)(() -> {
- return Runtime.getRuntime().exec(this.getOpenUrlArguments(url));
- }));
- process.getInputStream().close();
- process.getErrorStream().close();
- process.getOutputStream().close();
- } catch (IOException | PrivilegedActionException var3) {
- Util.LOGGER.error("Couldn't open url '{}'", url, var3);
- }
-
+ throw new IllegalStateException("This method is not useful on dedicated servers."); // Paper
}
public void openUri(URI uri) {