Paper/Spigot-Server-Patches/0597-Add-API-for-quit-reason.patch
Shane Freeder e886d8118e
Updated Upstream ()
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
2021-02-06 00:00:18 +00:00

64 Zeilen
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 14 Nov 2020 16:19:52 +0100
Subject: [PATCH] Add API for quit reason
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index f09c1367f375dc6930fb95ec8f216c6c421a34ea..7b0cbeaf9974da60c0f93ea779cc6f2301754d48 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -128,6 +128,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
boolean needsChunkCenterUpdate; // Paper - no-tick view distance
+ public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - there are a lot of changes to do if we change all methods leading to the event
public EntityPlayer(MinecraftServer minecraftserver, WorldServer worldserver, GameProfile gameprofile, PlayerInteractManager playerinteractmanager) {
super(worldserver, worldserver.getSpawn(), worldserver.v(), gameprofile);
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index fc4ad72ffaed5e747cfecc71e9ac8ee2b556ce31..fb1e3c705b8abee13695762cdfd0e9f1bfdb5ad8 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -119,12 +119,15 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
this.u = true;
if (this.channel.isOpen()) {
+ EntityPlayer player = this.getPlayer(); // Paper
if (throwable instanceof TimeoutException) {
NetworkManager.LOGGER.debug("Timeout", throwable);
+ if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.TIMED_OUT; // Paper
this.close(new ChatMessage("disconnect.timeout"));
} else {
ChatMessage chatmessage = new ChatMessage("disconnect.genericReason", new Object[]{"Internal Exception: " + throwable});
+ if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper
if (flag) {
NetworkManager.LOGGER.debug("Failed to sent packet", throwable);
this.sendPacket(new PacketPlayOutKickDisconnect(chatmessage), (future) -> {
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 9fd9d81b1d875c4f465f8fb509b35da49695d4c8..4bff738485fc828db147d57e8b6247bced46cc4b 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -298,6 +298,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
final IChatBaseComponent ichatbasecomponent = CraftChatMessage.fromString(s, true)[0];
// CraftBukkit end
+ this.player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.KICKED; // Paper
this.networkManager.sendPacket(new PacketPlayOutKickDisconnect(ichatbasecomponent), (future) -> {
this.networkManager.close(ichatbasecomponent);
});
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index dc3df171a6eb11f13272303951fb59a14d7df202..a86a4467a0d0ff44f19d62b436aee469cc7b1e0e 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -509,7 +509,7 @@ public abstract class PlayerList {
entityplayer.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper
}
- PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game");
+ PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(cserver.getPlayer(entityplayer), "\u00A7e" + entityplayer.getName() + " left the game", entityplayer.quitReason); // Paper - quit reason
if (entityplayer.didPlayerJoinEvent) cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());