Paper/patches/server/0330-Prevent-bees-loading-chunks-checking-hive-position.patch
2023-06-08 09:09:43 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index 17d8332356c9611d6a4b1ea2c8e160b46fa704ba..b4d5a33bfc5616d69a3570c99ea0af52397f8ffb 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -497,6 +497,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
} else if (this.isTooFarAway(this.hivePos)) {
return false;
} else {
+ if (this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level().getBlockEntity(this.hivePos);
return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;