Paper/Spigot-Server-Patches/0103-Do-not-load-chunks-for-light-checks.patch
2017-03-25 00:22:02 -05:00

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From 82762171170f5fa2efc679e390f59413dc496e7e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index f86c64cb2..7e6459654 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -759,6 +759,7 @@ public abstract class World implements IBlockAccess {
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
--
2.12.0.windows.1