geforkt von Mirrors/Paper
18f0f8d1ca
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 312281ea PR-742: Make World implement Keyed CraftBukkit Changes: 2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table 7fdd7941 PR-1046: Make World implement Keyed 7bc728a6 PR-1045: Revert changes to persistence required checks Spigot Changes: b6d12d17 Rebuild patches
126 Zeilen
3.8 KiB
Diff
126 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 7 Jul 2020 10:53:22 -0700
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Subject: [PATCH] More World API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index c31c58ea83845ef032bc477e33aa94713454f194..7a519e242a6fb2de41fd1e9cd6e7a237f78ef004 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -3637,6 +3637,114 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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public Location locateNearestStructure(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored);
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+ // Paper start
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search.
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+ * Step defaults to {@code 8}.
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius);
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+
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+ /**
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+ * Locates the nearest biome based on an origin, biome type, and radius to search
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+ * and step
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+ *
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+ * @param origin Origin location
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+ * @param biome Biome to find
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+ * @param radius radius to search
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+ * @param step Search step 1 would mean checking every block, 8 would be every 8th block
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+ * @return Location of biome or null if not found in specified radius
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+ */
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+ @Nullable
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+ Location locateNearestBiome(@NotNull Location origin, @NotNull Biome biome, int radius, int step);
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+
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+ /**
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+ * Checks if the world:
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+ * <ul>
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+ * <li>evaporates water</li>
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+ * <li>dries sponges</li>
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+ * <li>has lava spread faster and further</li>
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+ * </ul>
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+ *
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+ * @return true if ultrawarm, false if not
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+ * @deprecated use {@link #isUltraWarm()}
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+ */
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+ @Deprecated
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+ boolean isUltrawarm();
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+
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+ /**
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+ * Gets the coordinate scaling of this world.
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+ *
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+ * @return the coordinate scale
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+ */
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+ double getCoordinateScale();
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+
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+ /**
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+ * Checks if the world has skylight access
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+ *
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+ * @return whether there is skylight
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+ * @deprecated use {@link #hasSkyLight()}
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+ */
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+ @Deprecated
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+ boolean hasSkylight();
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+
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+ /**
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+ * Checks if the world has a bedrock ceiling
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+ *
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+ * @return whether the world has a bedrock ceiling
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+ * @deprecated use {@link #hasCeiling()}
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+ */
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+ @Deprecated
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+ boolean hasBedrockCeiling();
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+
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+ /**
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+ * Checks if beds work
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+ *
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+ * @return whether beds work
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+ * @deprecated use {@link #isBedWorks()}
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+ */
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+ @Deprecated
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+ boolean doesBedWork();
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+
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+ /**
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+ * Checks if respawn anchors work
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+ *
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+ * @return whether respawn anchors work
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+ * @deprecated use {@link #isRespawnAnchorWorks()}
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+ */
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+ @Deprecated
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+ boolean doesRespawnAnchorWork();
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+
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+ /**
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+ * Checks if this world has a fixed time
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+ *
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+ * @return whether this world has fixed time
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+ */
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+ boolean isFixedTime();
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+
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+ /**
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+ * Gets the collection of materials that burn infinitely in this world.
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+ *
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+ * @return the materials that will forever stay lit by fire
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+ */
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+ @NotNull
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+ Collection<Material> getInfiniburn();
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+
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+ /**
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+ * Posts a specified game event at a location
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+ *
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+ * @param sourceEntity optional source entity
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+ * @param gameEvent the game event to post
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+ * @param position the position in the world where to post the event to listeners
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+ */
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+ void sendGameEvent(@Nullable Entity sourceEntity, @NotNull GameEvent gameEvent, @NotNull Vector position);
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+ // Paper end
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+
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// Spigot start
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/**
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* Returns the view distance used for this world.
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