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Bukkit/Spigot 181e1c1fb3 [Bleeding] Add new TargetReasons to EntityTargetEvent.
This commit adds three new TargetReasons to EntityTargetEvent to address
missing cases where the event is not currently fired.

The first, TargetReason.TARGET_ATTACKED_NEARBY_ENTITY, is used when a
neutral wolf is attacked, causing all nearby wolves to turn hostile and
attack the first wolf's target.

The second, TargetReason.REINFORCEMENT_TARGET, is used when a zombie summons
reinforcements and the new zombie targets the first zombie's target.

The third, TargetReason.COLLISION, is used when an iron golem collides with
a hostile entity, causing it to begin targeting the entity it collided with.

By: GJ <gjmcferrin@gmail.com>
2014-02-08 08:32:54 -05:00
paper-api [Bleeding] Add new TargetReasons to EntityTargetEvent. 2014-02-08 08:32:54 -05:00