Paper/patches/server/0777-prevent-unintended-light-block-manipulation.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

19 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 13 Sep 2021 18:55:45 -0700
Subject: [PATCH] prevent unintended light block manipulation
diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
index d648902737350103c2078c80796038a054f16acc..98124ee3bea51e40a9a3cb9014ee84bfc26e91f7 100644
--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
@@ -46,6 +46,7 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
@Override
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
if (!world.isClientSide) {
+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return InteractionResult.FAIL; } // Paper
world.setBlock(pos, state.cycle(LEVEL), 2);
return InteractionResult.SUCCESS;
} else {