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Paper/patches/unapplied/server/0302-Prevent-bees-loading-chunks-checking-hive-position.patch
2024-10-22 19:28:57 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index 048d03c8ef3ef865641b2276477cf84e8d4397a1..58536ee8707c5ad0625cae2f26a58cf03b3f85d7 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -510,6 +510,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
} else if (this.isTooFarAway(this.hivePos)) {
return false;
} else {
+ if (this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level().getBlockEntity(this.hivePos);
return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;