geforkt von Mirrors/Paper
899b9c17cc
By having a single function to process BlockPlacement logic, we make it so that there is consistent behavior throughout all BlockPlace events. This should allow for easier troubleshooting and less diffs in source. This also fixes BUKKIT-3463 by including the correct coordinates that were clicked to the event.
59 Zeilen
1.5 KiB
Java
59 Zeilen
1.5 KiB
Java
package net.minecraft.server;
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public class ItemRedstone extends Item {
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public ItemRedstone(int i) {
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super(i);
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this.a(CreativeModeTab.d);
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}
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public boolean interactWith(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l, float f, float f1, float f2) {
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final int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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if (world.getTypeId(i, j, k) != Block.SNOW.id) {
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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if (!world.isEmpty(i, j, k)) {
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return false;
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}
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}
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if (!entityhuman.a(i, j, k, l, itemstack)) {
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return false;
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} else {
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if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
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// CraftBukkit start
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// --itemstack.count;
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// world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id);
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if (!ItemBlock.processBlockPlace(world, entityhuman, itemstack, i, j, k, Block.REDSTONE_WIRE.id, 0, clickedX, clickedY, clickedZ)) {
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return false;
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}
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// CraftBukkit end
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}
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return true;
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}
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}
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}
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