Paper/src/main/java/net/minecraft/server/BlockFlowing.java
feildmaster 11894784b0 Fix leaky pipes (water flow). Fixes BUKKIT-3085
(Also, fix mistranslation for VehicleBlockCollisionEvent)
2012-12-01 13:33:44 -06:00

317 Zeilen
8.8 KiB
Java

package net.minecraft.server;
import java.util.Random;
// CraftBukkit start
import org.bukkit.block.BlockFace;
import org.bukkit.event.block.BlockFromToEvent;
// CraftBukkit end
public class BlockFlowing extends BlockFluids {
int a = 0;
boolean[] b = new boolean[4];
int[] c = new int[4];
protected BlockFlowing(int i, Material material) {
super(i, material);
}
private void l(World world, int i, int j, int k) {
int l = world.getData(i, j, k);
world.setRawTypeIdAndData(i, j, k, this.id + 1, l);
world.e(i, j, k, i, j, k);
}
public boolean c(IBlockAccess iblockaccess, int i, int j, int k) {
return this.material != Material.LAVA;
}
public void b(World world, int i, int j, int k, Random random) {
// CraftBukkit start
org.bukkit.World bworld = world.getWorld();
org.bukkit.Server server = world.getServer();
org.bukkit.block.Block source = bworld == null ? null : bworld.getBlockAt(i, j, k);
// CraftBukkit end
int l = this.f_(world, i, j, k);
byte b0 = 1;
if (this.material == Material.LAVA && !world.worldProvider.e) {
b0 = 2;
}
boolean flag = true;
int i1;
if (l > 0) {
byte b1 = -100;
this.a = 0;
int j1 = this.d(world, i - 1, j, k, b1);
j1 = this.d(world, i + 1, j, k, j1);
j1 = this.d(world, i, j, k - 1, j1);
j1 = this.d(world, i, j, k + 1, j1);
i1 = j1 + b0;
if (i1 >= 8 || j1 < 0) {
i1 = -1;
}
if (this.f_(world, i, j + 1, k) >= 0) {
int k1 = this.f_(world, i, j + 1, k);
if (k1 >= 8) {
i1 = k1;
} else {
i1 = k1 + 8;
}
}
if (this.a >= 2 && this.material == Material.WATER) {
if (world.getMaterial(i, j - 1, k).isBuildable()) {
i1 = 0;
} else if (world.getMaterial(i, j - 1, k) == this.material && world.getData(i, j, k) == 0) {
i1 = 0;
}
}
if (this.material == Material.LAVA && l < 8 && i1 < 8 && i1 > l && random.nextInt(4) != 0) {
i1 = l;
flag = false;
}
if (i1 == l) {
if (flag) {
this.l(world, i, j, k);
}
} else {
l = i1;
if (i1 < 0) {
world.setTypeId(i, j, k, 0);
} else {
world.setData(i, j, k, i1);
world.a(i, j, k, this.id, this.r_());
world.applyPhysics(i, j, k, this.id);
}
}
} else {
this.l(world, i, j, k);
}
if (this.p(world, i, j - 1, k)) {
// CraftBukkit start - send "down" to the server
BlockFromToEvent event = new BlockFromToEvent(source, BlockFace.DOWN);
if (server != null) {
server.getPluginManager().callEvent(event);
}
if (!event.isCancelled()) {
if (this.material == Material.LAVA && world.getMaterial(i, j - 1, k) == Material.WATER) {
world.setTypeId(i, j - 1, k, Block.STONE.id);
this.fizz(world, i, j - 1, k);
return;
}
if (l >= 8) {
this.flow(world, i, j - 1, k, l);
} else {
this.flow(world, i, j - 1, k, l + 8);
}
}
// CraftBukkit end
} else if (l >= 0 && (l == 0 || this.o(world, i, j - 1, k))) {
boolean[] aboolean = this.n(world, i, j, k);
i1 = l + b0;
if (l >= 8) {
i1 = 1;
}
if (i1 >= 8) {
return;
}
// CraftBukkit start - all four cardinal directions. Do not change the order!
BlockFace[] faces = new BlockFace[] { BlockFace.WEST, BlockFace.EAST, BlockFace.NORTH, BlockFace.SOUTH };
int index = 0;
for (BlockFace currentFace : faces) {
if (aboolean[index]) {
BlockFromToEvent event = new BlockFromToEvent(source, currentFace);
if (server != null) {
server.getPluginManager().callEvent(event);
}
if (!event.isCancelled()) {
this.flow(world, i + currentFace.getModX(), j, k + currentFace.getModZ(), i1);
}
}
index++;
}
// CraftBukkit end
}
}
private void flow(World world, int i, int j, int k, int l) {
if (this.p(world, i, j, k)) {
int i1 = world.getTypeId(i, j, k);
if (i1 > 0) {
if (this.material == Material.LAVA) {
this.fizz(world, i, j, k);
} else {
Block.byId[i1].c(world, i, j, k, world.getData(i, j, k), 0);
}
}
world.setTypeIdAndData(i, j, k, this.id, l);
}
}
private int d(World world, int i, int j, int k, int l, int i1) {
int j1 = 1000;
for (int k1 = 0; k1 < 4; ++k1) {
if ((k1 != 0 || i1 != 1) && (k1 != 1 || i1 != 0) && (k1 != 2 || i1 != 3) && (k1 != 3 || i1 != 2)) {
int l1 = i;
int i2 = k;
if (k1 == 0) {
l1 = i - 1;
}
if (k1 == 1) {
++l1;
}
if (k1 == 2) {
i2 = k - 1;
}
if (k1 == 3) {
++i2;
}
if (!this.o(world, l1, j, i2) && (world.getMaterial(l1, j, i2) != this.material || world.getData(l1, j, i2) != 0)) {
if (!this.o(world, l1, j - 1, i2)) {
return l;
}
if (l < 4) {
int j2 = this.d(world, l1, j, i2, l + 1, k1);
if (j2 < j1) {
j1 = j2;
}
}
}
}
}
return j1;
}
private boolean[] n(World world, int i, int j, int k) {
int l;
int i1;
for (l = 0; l < 4; ++l) {
this.c[l] = 1000;
i1 = i;
int j1 = k;
if (l == 0) {
i1 = i - 1;
}
if (l == 1) {
++i1;
}
if (l == 2) {
j1 = k - 1;
}
if (l == 3) {
++j1;
}
if (!this.o(world, i1, j, j1) && (world.getMaterial(i1, j, j1) != this.material || world.getData(i1, j, j1) != 0)) {
if (this.o(world, i1, j - 1, j1)) {
this.c[l] = this.d(world, i1, j, j1, 1, l);
} else {
this.c[l] = 0;
}
}
}
l = this.c[0];
for (i1 = 1; i1 < 4; ++i1) {
if (this.c[i1] < l) {
l = this.c[i1];
}
}
for (i1 = 0; i1 < 4; ++i1) {
this.b[i1] = this.c[i1] == l;
}
return this.b;
}
private boolean o(World world, int i, int j, int k) {
int l = world.getTypeId(i, j, k);
if (l != Block.WOODEN_DOOR.id && l != Block.IRON_DOOR_BLOCK.id && l != Block.SIGN_POST.id && l != Block.LADDER.id && l != Block.SUGAR_CANE_BLOCK.id) {
if (l == 0) {
return false;
} else {
Material material = Block.byId[l].material;
return material == Material.PORTAL ? true : material.isSolid();
}
} else {
return true;
}
}
protected int d(World world, int i, int j, int k, int l) {
int i1 = this.f_(world, i, j, k);
if (i1 < 0) {
return l;
} else {
if (i1 == 0) {
++this.a;
}
if (i1 >= 8) {
i1 = 0;
}
return l >= 0 && i1 >= l ? l : i1;
}
}
private boolean p(World world, int i, int j, int k) {
Material material = world.getMaterial(i, j, k);
return material == this.material ? false : (material == Material.LAVA ? false : !this.o(world, i, j, k));
}
public void onPlace(World world, int i, int j, int k) {
super.onPlace(world, i, j, k);
if (world.getTypeId(i, j, k) == this.id) {
world.a(i, j, k, this.id, this.r_());
}
}
public boolean l() {
return false;
}
}