geforkt von Mirrors/Paper
c100e20d60
This reverts commits: - d2d03afc8854394aeefb40ea5ebf224c8032b19f - 6245746e91123dd8ef70e5f15b7cdfc7e36d8e8c - 41fae5c613e9e69a8f6bdf33b23bb09d7f407433 - c34bdecab42cf4098054a5ea43e1c2958d44ae92 - d7445084ac9a90fa0b66d8b050b8d0d2a062eaf3 - 6a6ed2e6ae2328a8a791bcc6857c44dc6c6a7030 - a783bc4dc95da8e26c673abe48fad96b550aba28 - cb50fd68766df8e07631ba5be85759f8257e8068 - 34dfff2ad5c407c712b2783f02960aac5e8649f2 - f33b513820de987b49a4338e85df80968217a601 - 5fd9fdfde055e6eb6a83db246d009b69377b7c94 - 2795b116f40d06551fbb7b96d1963c0ddbeac384
160 Zeilen
4.7 KiB
Java
160 Zeilen
4.7 KiB
Java
package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.Random;
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public class BlockPistonExtension extends Block {
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private int a = -1;
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public BlockPistonExtension(int i, int j) {
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super(i, j, Material.PISTON);
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this.a(h);
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this.c(0.5F);
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}
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public void remove(World world, int i, int j, int k) {
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super.remove(world, i, j, k);
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int l = world.getData(i, j, k);
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if (l > 5 || l < 0) return; // CraftBukkit - fixed a piston AIOOBE issue.
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int i1 = Facing.OPPOSITE_FACING[b(l)];
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i += Facing.b[i1];
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j += Facing.c[i1];
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k += Facing.d[i1];
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int j1 = world.getTypeId(i, j, k);
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if (j1 == Block.PISTON.id || j1 == Block.PISTON_STICKY.id) {
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l = world.getData(i, j, k);
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if (BlockPiston.e(l)) {
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Block.byId[j1].b(world, i, j, k, l, 0);
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world.setTypeId(i, j, k, 0);
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}
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}
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}
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public int a(int i, int j) {
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int k = b(j);
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return i == k ? (this.a >= 0 ? this.a : ((j & 8) != 0 ? this.textureId - 1 : this.textureId)) : (i == Facing.OPPOSITE_FACING[k] ? 107 : 108);
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}
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public int c() {
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return 17;
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}
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public boolean a() {
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return false;
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}
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public boolean b() {
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return false;
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}
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public boolean canPlace(World world, int i, int j, int k) {
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return false;
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}
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public boolean canPlace(World world, int i, int j, int k, int l) {
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return false;
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}
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public int a(Random random) {
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return 0;
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}
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public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) {
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int l = world.getData(i, j, k);
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switch (b(l)) {
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case 0:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.375F, 0.25F, 0.375F, 0.625F, 1.0F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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break;
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case 1:
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this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.375F, 0.0F, 0.375F, 0.625F, 0.75F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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break;
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case 2:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.25F, 0.375F, 0.25F, 0.75F, 0.625F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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break;
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case 3:
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this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.25F, 0.375F, 0.0F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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break;
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case 4:
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this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.375F, 0.25F, 0.25F, 0.625F, 0.75F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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break;
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case 5:
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this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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this.a(0.0F, 0.375F, 0.25F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, arraylist);
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}
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
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int l = iblockaccess.getData(i, j, k);
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switch (b(l)) {
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case 0:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
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break;
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case 1:
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this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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break;
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case 2:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
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break;
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case 3:
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this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
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break;
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case 4:
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this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
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break;
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case 5:
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this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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public void doPhysics(World world, int i, int j, int k, int l) {
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int i1 = b(world.getData(i, j, k));
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if (i1 > 5 || i1 < 0) return; // CraftBukkit - fixed a piston AIOOBE issue.
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int j1 = world.getTypeId(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
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if (j1 != Block.PISTON.id && j1 != Block.PISTON_STICKY.id) {
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world.setTypeId(i, j, k, 0);
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} else {
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Block.byId[j1].doPhysics(world, i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1], l);
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}
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}
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public static int b(int i) {
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return i & 7;
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}
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}
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