Paper/patches/api/0408-Add-PrePlayerAttackEntityEvent.patch
Jake Potrebic 1143b63663
Add Position (#7639)
* Add Position

* move Position patch to start
2022-12-10 16:50:32 -08:00

100 Zeilen
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 18 Sep 2022 13:10:28 -0400
Subject: [PATCH] Add PrePlayerAttackEntityEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..d49999ea597ef247bbf2298e6bf5600bfe003c3e
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
@@ -0,0 +1,87 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when the player tries to attack an entity.
+ *
+ * This occurs before any of the damage logic, so cancelling this event
+ * will prevent any sort of sounds from being played when attacking.
+ *
+ * This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
+ * to indicate that this entity will not actually be attacked.
+ * <p>
+ * Note: there may be other factors (invulnerability, etc) that will prevent this entity from being attacked that this event will not cover
+ */
+public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ @NotNull
+ private final Entity attacked;
+ private boolean cancelled;
+ private final boolean willAttack;
+
+ public PrePlayerAttackEntityEvent(@NotNull Player who, @NotNull Entity attacked, boolean willAttack) {
+ super(who);
+ this.attacked = attacked;
+ this.willAttack = willAttack;
+ this.cancelled = !willAttack;
+ }
+
+ /**
+ * Gets the entity that was attacked in this event.
+ * @return entity that was attacked
+ */
+ @NotNull
+ public Entity getAttacked() {
+ return this.attacked;
+ }
+
+ /**
+ * Gets if this entity will be attacked normally.
+ * Entities like falling sand will return false because
+ * their entity type does not allow them to be attacked.
+ * <p>
+ * Note: there may be other factors (invulnerability, etc) that will prevent this entity from being attacked that this event will not cover
+ * @return if the entity will actually be attacked
+ */
+ public boolean willAttack() {
+ return this.willAttack;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
+ * this event will always be cancelled.
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ if (!this.willAttack) {
+ return;
+ }
+
+ this.cancelled = cancel;
+ }
+}