geforkt von Mirrors/Paper
05466e3b47
Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
50 Zeilen
1.9 KiB
Diff
50 Zeilen
1.9 KiB
Diff
From eb14acc9a6e994a5003d6f2650bbb85b0605d937 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:46:14 -0400
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Subject: [PATCH] Configurable Chunk Inhabited Timer
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Vanilla stores how long a chunk has been active on a server, and dynamically scales some
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aspects of vanilla gameplay to this factor.
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For people who want all chunks to be treated equally, you can disable the timer.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b3b3baddc0..613964ce04 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -222,4 +222,9 @@ public class PaperWorldConfig {
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private void firePhysicsEventForRedstone() {
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firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
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}
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+
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+ public boolean useInhabitedTime = true;
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+ private void useInhabitedTime() {
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+ useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 4b440c7077..e8a943cf74 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -55,7 +55,7 @@ public class Chunk implements IChunkAccess {
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private long lastSaved;
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private boolean y;
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private int z;
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- private long A;
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+ private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
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private int B;
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private final ConcurrentLinkedQueue<BlockPosition> C;
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public boolean d;
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@@ -1240,7 +1240,7 @@ public class Chunk implements IChunkAccess {
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}
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public long m() {
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- return this.A;
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+ return world.paperConfig.useInhabitedTime ? getInhabitedTime() : 0; // Paper
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}
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public void b(long i) {
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--
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2.18.0
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