Paper/patches/server/0629-Adds-PlayerArmSwingEvent.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 12 Mar 2021 19:22:21 -0800
Subject: [PATCH] Adds PlayerArmSwingEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index a1de622805f31e6de771b62cce94ad78dd8a526f..c38d6ff1c4b22833ce8c99ec420741659becf4d2 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2317,7 +2317,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
} // Paper end
// Arm swing animation
- PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
+ io.papermc.paper.event.player.PlayerArmSwingEvent event = new io.papermc.paper.event.player.PlayerArmSwingEvent(this.getCraftPlayer(), packet.getHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); // Paper
this.cserver.getPluginManager().callEvent(event);
if (event.isCancelled()) return;