Paper/patches/server/0932-Fix-HumanEntity-drop-not-updating-the-client-inv.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

31 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 10 Oct 2021 18:18:01 -0700
Subject: [PATCH] Fix HumanEntity#drop not updating the client inv
== AT ==
public net.minecraft.server.level.ServerPlayer containerSynchronizer
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index cc766ec31fe3965b889d2fea92012f3fe6d8b5d8..50d81b130fa88b42b173a166c66fe94adc9f9be3 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -757,8 +757,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
// Paper end
@Override
public boolean dropItem(boolean dropAll) {
- if (!(this.getHandle() instanceof ServerPlayer)) return false;
- return ((ServerPlayer) this.getHandle()).drop(dropAll);
+ // Paper start - notify client of remote slot change
+ if (!(this.getHandle() instanceof ServerPlayer player)) return false;
+ boolean success = player.drop(dropAll);
+ if (!success) return false;
+ final net.minecraft.world.entity.player.Inventory inv = player.getInventory();
+ final java.util.OptionalInt optionalSlot = player.containerMenu.findSlot(inv, inv.selected);
+ optionalSlot.ifPresent(slot -> player.containerSynchronizer.sendSlotChange(player.containerMenu, slot, inv.getSelected()));
+ return true;
+ // Paper end
}
@Override