geforkt von Mirrors/Paper
2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
43 Zeilen
3.0 KiB
Diff
43 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Mon, 17 Jan 2022 19:47:19 +0100
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Subject: [PATCH] Kick on main for illegal chat
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Makes the PlayerKickEvent fire on the main thread for
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illegal characters or chat out-of-order errors.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index be79308ac6d30afe7b626f325a44b607969477fe..37a7d0189ccceb114b1f0f82d2ccb420e0b251cc 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2161,7 +2161,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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// CraftBukkit end
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if (ServerGamePacketListenerImpl.isChatMessageIllegal(packet.message())) {
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+ this.server.scheduleOnMain(() -> { // Paper - push to main for event firing
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this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper - add cause
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+ }); // Paper - push to main for event firing
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} else {
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Optional<LastSeenMessages> optional = this.tryHandleChat(packet.message(), packet.timeStamp(), packet.lastSeenMessages());
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@@ -2195,7 +2197,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
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public void handleChatCommand(ServerboundChatCommandPacket packet) {
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if (ServerGamePacketListenerImpl.isChatMessageIllegal(packet.command())) {
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+ this.server.scheduleOnMain(() -> { // Paper - push to main for event firing
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this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper
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+ }); // Paper - push to main for event firing
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} else {
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Optional<LastSeenMessages> optional = this.tryHandleChat(packet.command(), packet.timeStamp(), packet.lastSeenMessages());
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@@ -2281,7 +2285,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private Optional<LastSeenMessages> tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment) {
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if (!this.updateChatOrder(timestamp)) {
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ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), message);
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+ this.server.scheduleOnMain(() -> { // Paper - push to main
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this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"), org.bukkit.event.player.PlayerKickEvent.Cause.OUT_OF_ORDER_CHAT); // Paper - kick event ca
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+ }); // Paper - push to main
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return Optional.empty();
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} else {
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Optional<LastSeenMessages> optional = this.unpackAndApplyLastSeen(acknowledgment);
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