geforkt von Mirrors/Paper
2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
348 Zeilen
22 KiB
Diff
348 Zeilen
22 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 5 May 2020 20:40:53 -0700
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Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 4b87f5d899e5ac033d78ccdbca21c9c50c46dcef..b705545ecaef9203ef2ff067ed947ad4aa86dc89 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -86,16 +86,29 @@ public class ChunkHolder {
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// Paper start
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public void onChunkAdd() {
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-
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ long key = io.papermc.paper.util.MCUtil.getCoordinateKey(this.pos);
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+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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public void onChunkRemove() {
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-
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ this.playersInMobSpawnRange = null;
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+ this.playersInChunkTickRange = null;
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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// Paper end
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public final io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder; // Paper - rewrite chunk system
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ // cached here to avoid a map lookup
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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+
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// Paper start - replace player chunk loader
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private final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> playersSentChunkTo = new com.destroystokyo.paper.util.maplist.ReferenceList<>();
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 8d8bb430e44d7608a8aa44c7feb41797b8bbfb06..7d80cfd701d910badf1feaecaa4ce5129584e21d 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -157,12 +157,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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+ public final io.papermc.paper.chunk.PlayerChunkLoader playerChunkManager = new io.papermc.paper.chunk.PlayerChunkLoader(this, this.pooledLinkedPlayerHashSets); // Paper - replace chunk loader
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ // A note about the naming used here:
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+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
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+ // mob spawn range. However, spigot makes the spawn range configurable by
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+ // checking if the chunk is in the tick range (8) and the spawn range
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+ // obviously this means a spawn range > 8 cannot be implemented
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+
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+ // these maps are named after spigot's uses
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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void addPlayerToDistanceMaps(ServerPlayer player) {
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this.level.playerChunkLoader.addPlayer(player); // Paper - replace chunk loader
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.add(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
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@@ -173,6 +186,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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this.level.playerChunkLoader.removePlayer(player); // Paper - replace chunk loader
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerMobSpawnMap.remove(player);
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+ this.playerChunkTickRangeMap.remove(player);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.remove(player);
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@@ -185,6 +202,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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this.level.playerChunkLoader.updatePlayer(player); // Paper - replace chunk loader
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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// Paper start - per player mob spawning
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if (this.playerMobDistanceMap != null) {
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this.playerMobDistanceMap.update(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
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@@ -276,6 +294,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets) : null; // Paper
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ });
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+ this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ });
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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protected ChunkGenerator generator() {
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@@ -850,43 +900,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return this.anyPlayerCloseEnoughForSpawning(pos, false);
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}
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- boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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-
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- final int finalChunkRange = chunkRange; // Paper for lambda below
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- //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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- double blockRange = 16384.0D; // Paper
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- // Spigot end
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- long i = chunkcoordintpair.toLong();
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
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+ }
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- if (!this.distanceManager.hasPlayersNearby(i)) {
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
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+ // tested and confirmed via System.nanoTime()
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
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+ if (playersInRange == null) {
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return false;
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- } else {
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- Iterator iterator = this.playerMap.getPlayers(i).iterator();
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-
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- ServerPlayer entityplayer;
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+ }
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+ Object[] backingSet = playersInRange.getBackingSet();
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ if (reducedRange) {
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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}
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-
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- entityplayer = (ServerPlayer) iterator.next();
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- // Paper start - add PlayerNaturallySpawnCreaturesEvent
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- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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- blockRange = 16384.0D;
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- if (reducedRange) {
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- event = entityplayer.playerNaturallySpawnedEvent;
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- if (event == null || event.isCancelled()) return false;
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- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
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+ return true; // in range
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}
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- // Paper end
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- } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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-
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- return true;
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+ }
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+ } else {
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+ final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
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+ // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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+ }
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
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+ return true; // in range
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+ }
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+ }
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}
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+ // no players in range
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+ return false;
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index fcbdf311e981e010adc78342f0865d3f803354f9..40e17a8f182fea7c99b64cd074ce1757e48758bf 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -50,7 +50,7 @@ public abstract class DistanceManager {
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private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
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final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
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// Paper - rewrite chunk system
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- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
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+ public static final int MOB_SPAWN_RANGE = 8; // private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8); // Paper - no longer used
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// Paper - rewrite chunk system
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private final ChunkMap chunkMap; // Paper
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@@ -136,7 +136,7 @@ public abstract class DistanceManager {
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long i = chunkcoordintpair.toLong();
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// Paper - no longer used
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- this.naturalSpawnChunkCounter.update(i, 0, true);
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+ //this.naturalSpawnChunkCounter.update(i, 0, true); // Paper - no longer used
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//this.playerTicketManager.update(i, 0, true); // Paper - no longer used
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//this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
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}
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@@ -150,7 +150,7 @@ public abstract class DistanceManager {
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if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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+ // this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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//this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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//this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
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}
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@@ -192,13 +192,17 @@ public abstract class DistanceManager {
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}
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public int getNaturalSpawnChunkCount() {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.size();
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+ // Paper start - use distance map to implement
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+ // note: this is the spawn chunk count
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+ return this.chunkMap.playerChunkTickRangeMap.size();
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+ // Paper end - use distance map to implement
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}
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public boolean hasPlayersNearby(long chunkPos) {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
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+ // Paper start - use distance map to implement
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+ // note: this is the is spawn chunk method
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+ return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
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+ // Paper end - use distance map to implement
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}
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public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 604e1f1113457d7dbd368d40a668aab7c7466d40..8f1949cf33bdc35d6d024dd82faae37fec325d6f 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -668,6 +668,37 @@ public class ServerChunkCache extends ChunkSource {
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if (flag) {
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this.chunkMap.tick();
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} else {
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+ // Paper start - optimize isOutisdeRange
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+ ChunkMap playerChunkMap = this.chunkMap;
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+ for (ServerPlayer player : this.level.players) {
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+ if (!player.affectsSpawning || player.isSpectator()) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int viewDistance = this.chunkMap.getEffectiveViewDistance();
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+
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+ // copied and modified from isOutisdeRange
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
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+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
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+
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+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
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+ event.callEvent();
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+ if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
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+ int chunkX = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getX());
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+ int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
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+
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+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
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+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
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+ player.playerNaturallySpawnedEvent = event;
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+ }
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+ // Paper end - optimize isOutisdeRange
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LevelData worlddata = this.level.getLevelData();
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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|
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@@ -711,15 +742,7 @@ public class ServerChunkCache extends ChunkSource {
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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|
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Collections.shuffle(list);
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- // Paper start - call player naturally spawn event
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = Math.min(chunkRange, 8);
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- for (ServerPlayer entityPlayer : this.level.players()) {
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- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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- entityPlayer.playerNaturallySpawnedEvent.callEvent();
|
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- };
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- // Paper end
|
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+ // Paper - moved natural spawn event up
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Iterator iterator1 = list.iterator();
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while (iterator1.hasNext()) {
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@@ -727,9 +750,9 @@ public class ServerChunkCache extends ChunkSource {
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LevelChunk chunk1 = chunkproviderserver_a.chunk;
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ChunkPos chunkcoordintpair = chunk1.getPos();
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|
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- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
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+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
|
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chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 6fa598820b54559a5c7739f050be08ff36a020e7..c9b07d321a22060086a8608c6ff5f8f0608d988f 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -273,6 +273,7 @@ public class ServerPlayer extends Player {
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public Integer clientViewDistance;
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// CraftBukkit end
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public boolean isRealPlayer; // Paper
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+ public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
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public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
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public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - there are a lot of changes to do if we change all methods leading to the event
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