Paper/patches/server/0077-Configurable-Chunk-Inhabited-Time.patch
Spottedleaf 0c4a1c4496 Clean rebuild
Add to gradle build so that this is automatically done
throughout the update
2023-06-07 22:26:06 -07:00

31 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 20:46:14 -0400
Subject: [PATCH] Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index b7e03ac0e07a48c5d3a401a918ab6cc2a7daafec..419125e865cb086f0ef75f69749cc03a178d9a41 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -280,6 +280,13 @@ public class LevelChunk extends ChunkAccess {
return new ChunkAccess.TicksToSave(this.blockTicks, this.fluidTicks);
}
+ // Paper start
+ @Override
+ public long getInhabitedTime() {
+ return this.level.paperConfig().chunks.fixedChunkInhabitedTime < 0 ? super.getInhabitedTime() : this.level.paperConfig().chunks.fixedChunkInhabitedTime;
+ }
+ // Paper end
+
@Override
public GameEventListenerRegistry getListenerRegistry(int ySectionCoord) {
Level world = this.level;