geforkt von Mirrors/Paper
0c4a1c4496
Add to gradle build so that this is automatically done throughout the update
39 Zeilen
2.0 KiB
Diff
39 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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== AT ==
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public net.minecraft.world.entity.Entity setRot(FF)V
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 90c73b9075489242556a7ba749618e20c0ed0c4d..2a905bc0c177fb7ad5464fb99682d475f42c0c85 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -240,7 +240,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player spawnPlayer = player.getBukkitEntity();
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- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
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+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
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this.cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -248,7 +248,10 @@ public abstract class PlayerList {
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player.spawnIn(worldserver1);
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player.gameMode.setLevel((ServerLevel) player.level());
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- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
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+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
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+ player.setRot(loc.getYaw(), loc.getPitch());
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+ // Paper end
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// Spigot end
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// CraftBukkit - Moved message to after join
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