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geforkt von Mirrors/Paper
Paper/Spigot-API-Patches/0180-PlayerDeathEvent-getItemsToKeep.patch
Zach Brown 70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00

58 Zeilen
2.4 KiB
Diff

From c9d19322171cba500160f8fd9c4373f854f3805c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 11 Mar 2013 20:04:34 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index f0dda632..f5c3c5e2 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -17,6 +17,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean keepLevel = false;
private boolean keepInventory = false;
+ // Paper start
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
+
+ /**
+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
+ *
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
+ * <pre>{@code
+ * {@literal @EventHandler(ignoreCancelled = true)}
+ * public void onPlayerDeath(PlayerDeathEvent event) {
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
+ * ItemStack drop = iterator.next();
+ * List<String> lore = drop.getLore();
+ * if (lore != null && !lore.isEmpty()) {
+ * if (lore.get(0).contains("(SOULBOUND)")) {
+ * iterator.remove();
+ * event.getItemsToKeep().add(drop);
+ * }
+ * }
+ * }
+ * }
+ * }</pre>
+ *
+ * Adding an item to this list that the player did not previously have will give them the item on death.
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
+ *
+ * @return The list to hold items to keep
+ */
+ @NotNull
+ public List<ItemStack> getItemsToKeep() {
+ return itemsToKeep;
+ }
+ // Paper end
+
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
}
--
2.21.0