Paper/patches/api/0250-Added-PlayerChangeBeaconEffectEvent.patch
Jake Potrebic 96d5e6ca48
Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00

156 Zeilen
4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 24 Jun 2020 15:12:18 -0600
Subject: [PATCH] Added PlayerChangeBeaconEffectEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..812712b3b233c454dfab039fb9f16d6becca2d93
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
@@ -0,0 +1,143 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.potion.PotionEffectType;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player sets the effect for a beacon
+ */
+public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private PotionEffectType primary;
+ private PotionEffectType secondary;
+ private final Block beacon;
+ private boolean consumeItem = true;
+
+ private boolean isCancelled;
+
+ @ApiStatus.Internal
+ public PlayerChangeBeaconEffectEvent(@NotNull Player player, @Nullable PotionEffectType primary, @Nullable PotionEffectType secondary, @NotNull Block beacon) {
+ super(player);
+ this.primary = primary;
+ this.secondary = secondary;
+ this.isCancelled = false;
+ this.beacon = beacon;
+ }
+
+ /**
+ * @return the primary effect
+ */
+ @Nullable public PotionEffectType getPrimary() {
+ return primary;
+ }
+
+ /**
+ * Sets the primary effect
+ * <p>
+ * NOTE: The primary effect still has to be one of the valid effects for a beacon.
+ *
+ * @param primary the primary effect
+ */
+ public void setPrimary(@Nullable PotionEffectType primary) {
+ this.primary = primary;
+ }
+
+ /**
+ * @return the secondary effect
+ */
+ @Nullable public PotionEffectType getSecondary() {
+ return secondary;
+ }
+
+ /**
+ * Sets the secondary effect
+ * <p>
+ * This only has an effect when the beacon is able to accept a secondary effect.
+ * NOTE: The secondary effect still has to be a valid effect for a beacon.
+ *
+ * @param secondary the secondary effect
+ */
+ public void setSecondary(@Nullable PotionEffectType secondary) {
+ this.secondary = secondary;
+ }
+
+ /**
+ * @return the beacon block associated with this event
+ */
+ @NotNull
+ public Block getBeacon() {
+ return beacon;
+ }
+
+ /**
+ * Gets if the item used to change the beacon will be consumed.
+ * <p>
+ * Independent of {@link #isCancelled()}. If the event is cancelled
+ * the item will <b>NOT</b> be consumed.
+ *
+ * @return true if item will be consumed
+ */
+ public boolean willConsumeItem() {
+ return consumeItem;
+ }
+
+ /**
+ * Sets if the item used to change the beacon should be consumed.
+ * <p>
+ * Independent of {@link #isCancelled()}. If the event is cancelled
+ * the item will <b>NOT</b> be consumed.
+ *
+ * @param consumeItem true if item should be consumed
+ */
+ public void setConsumeItem(boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
+ * not take effect
+ *
+ * @return true if this event is cancelled
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.isCancelled;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
+ * <p>
+ * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
+ * or saved.
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.isCancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}